Travis “Punishment Wave Coordinator” Sanchez
Official WebSite: https://www.playstation.com/en-us/games/secret-agent-clank-psp/
This was my first published game title. I dived in head first, and started work on an assortment of gameplay elements for the game. Much of this revolved around the Ratchet arena levels, though I did get to work on assorted items thoughout the game. I did level flow and control scripting, enemy AI work, creation of assorted props and items for the arenas, and focused on making many effects for the game.
My work included:
- Level, enemy, effects, and sound engine coding for Giant Clank in The Quasar Fields and the Giant Clank credits sequence.
- Level, props, effects for Prison Showers and Prison Yard (night time escape)
- The Amoeboids.
- The Shard Gun.
- The ThunderStorm Umbrella.
- The Blowtorch Briefcase.
- Assorted effects for the TangleVine Carnation.
- The Flying Cars seen throughout the game
I did other assorted effects work in some of the arena levels, and several of the arena additional challenges.
The “Punishment Wave Coordinator” title stems from my work in the arenas, the the implementation of enemy attack waves, and level events.